Aaron Foster Game Developer                                 razorb_(at)hotmail.com
     Home        CV\Resume                                                                                                                                                         


Download Word Doc

3d/2d Game Artist
Location: UK, North West
E-mail: razorb_@hotmail.com

 SOFTWARE I USE

Photoshop – Textures/Concept art and Graphic design
3D Studio Max - 3D Modelling
Sony Vegas Video – Video Editing software
Mudbox – Basic knowledge of Sculpting
zBrush - Sculpting and Baking textures
Radiant – Making maps for Dark Places/Quake/Quake3 etc...
UnrealED – Making maps for ut3
TortoiseSVN – Version Control for the current mod I am working on
As well as a host of other tools, utilities, plugins, etc...
 

EXPERIENCE

University of Central Lancashire (www.uclan.ac.uk(www.gamescourse.co.uk
Position: Assistant Tutor
Duration: September 2010 - Present 
I am currently an assistant tutor for the Games Design course at UCLAN, I write briefs for the students, record video tutorials and teach 3d modelling, Concept art, Photoshop and basic Unreal 3.

Eurocom (www.eurocom.co.uk)
Position: Environment Artist
Duration: June 2008 - June 2010 (2 years)
I was employed as an environment artist working on a cross platform title. I worked on Lighting, Composition, Modelling, Texturing, Optimisation, Collision and with the engine specifically.

 - G-Force the game | PS2, Wii, Xbox360, PS3, PC
I was in charge of Modelling, Texturing and Lighting of 4 full Levels then getting everything into the game. I also created collision and did a lot of optimisation for many levels.

Black Bull Studios
Position: Modeller\2d Artist
Duration: 2007 (4 months)
Made low poly models for the mobile device and numerous splash screens plus promotional material.

Mod\Indie work
I have also worked on numerous Modifications for Half Life 2 and Quake 3, I am now working on a standalone game as the Lead Artist where I also deal with animation, rigging and character models.

HIGHLIGHTS OF SKILLS 

- Ability to hand paint textures from scratch.
- Able to create high quality Next/Current Gen Environments.
- Able to create Character and Environment concepts using traditional and digital media.
- Strong knowledge of 3D Studio Max and Photoshop.
- Can create Diffuse, Specular and Normal maps.
- Unwrapping and Texturing.
- Can follow concept art very closely.
- Effective problem-solver, organized team player and self motivator. 

EDUCATION

-BA(Hons) Games Design at University of Central Lancashire

2005 – 2008