3d/2d
Game Artist
Location:
E-mail: razorb_@hotmail.com
3D Studio
Max - 3D Modelling
Sony
Vegas Video – Video Editing software
Mudbox –
Basic knowledge of Sculpting
zBrush -
Sculpting and Baking textures
Radiant –
Making maps for Dark Places/Quake/Quake3 etc...
UnrealED
– Making maps for ut3
TortoiseSVN
– Version Control for the current mod I am working on
As well
as a host of other tools, utilities, plugins, etc...
EXPERIENCE
University of Central
Lancashire (www.uclan.ac.uk) (www.gamescourse.co.uk)
Position: Assistant Tutor
Duration: September 2010 - Present
I am currently
an assistant tutor for the Games Design course at UCLAN, I write briefs
for the students, record video tutorials and teach 3d modelling,
Concept art, Photoshop and basic Unreal 3.
Eurocom (www.eurocom.co.uk)
Position:
Environment Artist
Duration:
June 2008 - June 2010 (2 years)
I was employed as an environment artist working on a cross
platform title. I worked on
Lighting,
Composition, Modelling, Texturing, Optimisation, Collision and with the
engine
specifically.
-
G-Force
the game | PS2, Wii, Xbox360, PS3, PC
I was in
charge of Modelling, Texturing and Lighting of 4 full Levels then
getting
everything into the game. I also created collision and did a lot of
optimisation for many levels.
Black Bull Studios
Position:
Modeller\2d Artist
Duration:
2007 (4 months)
Made low
poly models for the mobile device and numerous splash screens plus
promotional
material.
Mod\Indie work
I have
also worked on numerous Modifications for Half Life 2 and Quake 3, I am
now
working on a standalone game as the Lead Artist where I also deal with
animation, rigging and character models.
HIGHLIGHTS
OF SKILLS
- Ability
to hand paint textures from scratch.
- Able to
create high quality Next/Current Gen Environments.
- Able to
create Character and Environment concepts using traditional and digital
media.
-
Strong knowledge of 3D Studio Max and Photoshop.
- Can
create Diffuse, Specular and
-
Unwrapping and Texturing.
- Can
follow concept art very closely.
-
Effective problem-solver, organized team player and self motivator.
EDUCATION
-BA(Hons)
Games Design at